Tīmekļa spēļu izstrāde
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Latvijas Universitāte
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lav
Abstract
Projekta "Tīmekļa spēļu izstrāde" ietvaros ir izstrādāta spēle "Defense Mayhem", kas ir torņu aizsardzības spēle, kurā lietotāji stratēģiski novieto torņus, lai aizstāvētu savu bāzi pret nebeidzamiem ienaidnieku uzbrukumiem. Spēlei ir daudzpusīga grūtības izvēles sistēma un labāko rezultātu izsekošanas mehānisms, nodrošinot spēlētājiem saistošu stratēģisku pieredzi. Spēlētāji var izvēlēties dažādus torņu veidus ar specifiskiem atribūtiem, kā arī sastapties ar ienaidnieku klasēm, kurām ir dažādi atribūti. Sistēma atbalsta lietotāju pārvaldības funkcijas, piemēram, administratora vadību, aizliegumus un personīgos iestatījumus, piemēram, skaļuma kontroli. Rezultāti un spēlētāju statistika tiek glabāta centralizētā datubāzē, nodrošinot godīgu reitingu un spēles pieredzes pārredzamību. Sistēma tika veidota, izmantojot Python (Flask ietvaru) un SQLite datubāzi, kā arī HTML, CSS un JavaScript.
The “Web Game Development” project has developed “Defense Mayhem”, a tower defense game in which users strategically place towers to defend their base against endless enemy attacks. The game features a versatile difficulty selection system and high score tracking mechanism, providing players with an engaging strategic experience. Players can choose different types of towers with specific attributes, as well as encounter enemy classes that have different attributes. The system supports user management features such as admin control, bans and personal settings such as volume control. Scores and player statistics are stored in a centralized database, ensuring fair rankings and transparency of the game experience. The system was built using Python (Flask framework) and SQLite database as well as HTML, CSS and JavaScript.
The “Web Game Development” project has developed “Defense Mayhem”, a tower defense game in which users strategically place towers to defend their base against endless enemy attacks. The game features a versatile difficulty selection system and high score tracking mechanism, providing players with an engaging strategic experience. Players can choose different types of towers with specific attributes, as well as encounter enemy classes that have different attributes. The system supports user management features such as admin control, bans and personal settings such as volume control. Scores and player statistics are stored in a centralized database, ensuring fair rankings and transparency of the game experience. The system was built using Python (Flask framework) and SQLite database as well as HTML, CSS and JavaScript.